﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace RPG_The_Game.Cenas
{
    public class Cenas_Jogo
    {
        
            Texture2D fundo;
            GameWindow Window;

            public Cenas_Jogo(ContentManager Content, GameWindow Window)
            {

                this.Window = Window;
                fundo = Content.Load<Texture2D>("menu");

            }

            public void Update(GameTime gameTime)
            {



            }

            public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
            {

                spriteBatch.Draw(fundo, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White);

            }
    }
}
